Mate Monster: Mate on h7 (2)
Once more, you are a mate monster that is hungry for a checkmate. Time to come up with new plans to beat your opponent! This time, we are going for a mate on square h7.
After castling, the other side’s king is safe behind a row of pawns. But this does not mean that checkmate is impossible. Mate monsters are unstoppable!
After castling, the pawn on h7 is a good target. If the queen and bishop work together nicely, White can attack this weak spot.
The example shows you how this works.
What do you have to do?
Your goal is checkmate on h7 (the red square). Your bishop and queen have to work together. See which one of these is already pointed at h7 (queen or bishop). Then, try to bring in the other piece to help. This plan may take you three or four moves, so you need to think ahead!
The bishop is pointed at the red square (h7), but that is not enough. Black’s king guards the pawn on h7.
For checkmate, White needs to bring in a friend.
White can choose (green arrows):
- The queen can move to the right edge of the board;
- The queen can line up with the bishop.
Both options do the trick: two white pieces are attacking the h7 mating square.
Black could defend (by pushing the pawn in front of the king), but he overlooks the threat.
This lesson rewards you for finding a mate plan.
Black moves his bishop. Oops!
White’s queen captures on h7 and mates the king!